12 Peripherals That Were Supposed to Change Video Games (But Didn’t)

You can love them or hate them, but there's no denying that video games are here to stay. Though they've been around for decades, it wasn't until the late 1990s/early 2000s that they started becoming truly mainstream. And since then, their popularity has only continued to grow. Today, there are video games for everyone, from casual mobile games to complex strategy games and everything in between. There's something out there for everyone, and it's not just kids who are playing. In fact, according to a 2018 study, the average age of a video game player is 35. So why are video games so popular? There are a number of reasons. For one, they're a great way to unwind and take a break from the stresses of everyday life. They're also a lot of fun and can be very addictive. Additionally, with advances in technology, they're only getting more and more realistic and immersive. Whatever the reason, there's no doubt that video games are here to stay.
Every video game company wants to come up with the next big new thing that will change gaming forever. For some reason, this means they keep making terrible and expensive exercise machines. Find out about those and a handful of other game add-ons that tried and failed to shape an industry.
R.O.B.

Source: Polygon
Sega Dreamcast VMU

Source: Kotaku
Tony Hawk's Ride Skateboard

Source: GameInformer
Atari Mindlink

Source: Forbes
Xbox Kinect

Source: NY Times
Gamecube Keyboard Controller

Source: Kotaku
Eye of Judgment

Source: Wired
Super Nintendo Exercise Bike

Source: Destructoid
Game Boy Advance E-Reader

Source: Nintendo Wiki
Aura Interactor

Source: Metro
Sega Activator

Source: Retropond
WiiFit Balance Board

Source: Polygon