Hadouken! 19 Hard-Punching Facts About 'Street Fighter'
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Do you like playing video games? If so, you may have heard of Street Fighter, a classic arcade game from the 1980s. The object of the game is to defeat your opponent by using martial arts moves. Many people enjoy playing Street Fighter because it's challenging and fun. In fact, the game has become so popular that there are now several different versions available.
Many people around the world know about Street Fighter, one of the most popular arcade games of all time. While it's certainly fun to play, did you know that it's also packed with interesting facts? Here are some of the most hard-hitting ones.
Did you know that...Street Fighter was created in 1987 by a Japanese game designer who was working for Capcom?
It was initially released as an arcade game and became insanely popular?
There have been several sequels and spin-offs over the years, as well as a movie adaptation?
Are the characters based on real people?
Can you now play Street Fighter on your phone or computer?
Keep reading to learn more!
Street Fighter

Sources: Polygon, Wikimedia Commons

Source: Polygon

Source: Polygon
Photo: Abelito Roldan/Flickr

Source: Polygon


Source: Polygon

Source: Polygon

Source: Polygon

Source: Polygon

Source: Polygon

More: 5 Video Game Series That Had Weird Moments Everyone Forgets

Source: Insert Credit (via archive.org)

More: 5 Famous Games Inspired By The Most Absolutely Random Things

Source: Capcom

Sources: Polygon, Insert Credit (via archive.org)


Source: Polygon

Source: Polygon

Source: Polygon