We’re About To Get Sith Load Of Terrible Star Wars Games
With most media and certainly Star Wars, more does not mean better. Good games take a long, long time to develop, heck, even bad games take a while to develop. As gaming gobbles up more and more of people’s entertainment budgets and shares of companies’ media buys, the pressure to pump out that new new grows more intense than the noon suns on Tatooine. Some of the games are going to be good, but most… are going to be worth less than a pile of Bantha poodoo.
Industry rumor aficionado Tom Henderson caused a disturbance in the force with his Tweet claiming that Disney wants to release a new game every six months. This is a shocking timeline even for a juggernaut corporation. But when you look at the amount of already announced Star Wars games, it actually tracks. There’s the fairly janky looking Zenga mobile game Star Wars: Hunters dropping later this year. There’s Quantic Dream’s Star Wars Eclipse. Odds are good neither is going to win any GotY awards.
The news isn’t all bad though. Our midichlorians are trembling with excitement to play the remake of Star Wars: Knights of the Old Republic. The original was not only one of the best space RPGs ever, it’s one of the best pieces of Star Wars media period. There’s also a new first person shooter game in the works and a sequel to Jedi: Fallen Order. The most promising title from the galaxy far, far away, for fans of strategy games anyway, is a currently untitled project from Respawn (Apex Legends, Jedi: Fallen Order) and Bit Reactor, a studio made up of veterans from the XCOM and Civilization franchises. Both games are widely held to be gold standards of turn based strategy.
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Don’t get your TIE fighters in a twist if most of the games suck though. Look at the highly cursed Star Wars Holiday Special, look at Solo, look at the gajillion crappy toys and merch that have come out since the franchise debuted in 1977. The series has always been about pumping out products and monetizing everything, regardless of quality.