Superman Fan Game Made In Unreal 5 Is Amazing
This week saw the launch of Unreal Engine 5, the most promising graphics engine of all time, and with it the announcement of a bunch of big titles… that got completely upstaged by one random indie dev. Just yesterday, independent game developer volodXYZ blew everyone away by showing a demo of what a Superman game could look like on Unreal Engine 5.
He did that by combining his skill with the already existing megacity from The Matrix Unreal demo from a few months ago. So many people loved it that he's just announced he'll try to make an actual (Superman unrelated) game out of it, and the message came accompanied by an even more impressive showcase of his skills.
The speed, the cool moves, the interaction with the city.. this looks better than any Superman game ever made – oh, wait, that's not saying much, so maybe let's say that it looks as fun as playing as Iron Man in Marvel's Avengers.
*In a parallel universe where the Iron Man from Marvel's Avengers isn't inexplicably slow.
Square Enix
It's safe to say that this is the best iteration of a flying superhero we've ever seen.
Rockstar
And obviously, we need more than just some cool animations and a city borrowed from another big property. Anyone attempting to make a Superman game will have to face incredible challenges such as, well coming up with challenges for Superman. It's easy to ask why we never got a good Supes game, but the wide array of powers available to the most overpowered character in all of comicdom will likely create more difficulties on the game development front than opportunities for fun gameplay. Until someone finds a way to do it, though, how about someone gives Volod's mod some rings to fly through?
Interplay, DC
Top Image: Warner Bros.