What 'Cyberpunk 2077' Finally Fixed To Get Back On Consoles
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December of 2020 saw the release of Cyberpunk 2077, CD Projekt Red's massively ambitious follow-up to The Witcher 3. It promised everything but only managed to deliver great material for jokes. The most hyped game of all time launched as a mostly average title on PC and as a very futuristic way of disintegrating $60 on the PS4. It wasn't just bad; it was unplayable for most of the people attempting to play it on a six-year-old piece of hardware definitely not meant to run it. The good news is that, over a year after launch, we just got an update that fixes most of the game's problems and also makes it finally playable on next-gen systems.
One of the game's greatest problems came from how CDPR promised you'd need to hack all sorts of security systems in order to get a chance against these high-tech super enemies, but then the game's toughest challenge turned out to be getting to kill them before the game's glitches did the job for you.
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The 50GB Patch 1.5 introduced, among an entire encyclopedia of improvements, a “rebalanced” combat system, one where enemies will now seek cover and not just commit suicide – basically fancy wording for “the AI isn't bad anymore.” The devs have improved the AI not just for the enemies but for the crowds in the city as well. Instead of just ignoring you because of a broken AI, they now probably just shrug you off like the detached citizens of the future that they are.
CD Projekt Red
On top of that, we're getting the next-gen upgrade, meaning that the game is finally coming out for the Playstation 5 and the Xbox Series X, the consoles the game should have come out to in the first place. Good to know this patch is the real deal, and not something like that time they decided to "update" the look of Keanu Reeves' Johnny Silverhand.
CD Projekt Red
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