5 Insanely Dark Messages In Classic Video Games (You Missed)

The technology available to old-school video games didn't leave a lot of room for nuance. Which is good considering the few times retro games dove into ethically murky waters and came back up with ...
5 Insanely Dark Messages In Classic Video Games (You Missed)

The technology available to old-school video games didn't leave a lot of room for nuance. Every bit of story was literally a bit, competing with other bits for space. You could either have an extra pixel on Mario's mustache or you could give him a compelling motive. Not both. Personally, we think the developers made the right choice. Especially considering the few times retro games did delve into ethically murky waters, and came back up with ...

The Ultima Series Really Doesn't Like Kids

In Ultima V, your hero comes across some children locked in a cage. Naturally, you want to let them out, either because you're such a good person or for that sweet, sweet XP. Once you do let them out, though, they start attacking you for no goddamn reason at all.

Fachary 180G F:212 7 1998 7-27-139 DHest Zachary armed w ith Magic Axe: South Zachary, armed ith Magic axe: North Zachary, armed with Ma9ic Axe: DIR:
Electronic Arts
You'll have to take our word for it that they didn't have a reason. Also that those are cages.

If you run, you lose points -- valor points, no less. And without valor, you're merely Craig the Best Buy manager again. No, the valorous thing to do is butcher them. This was such a weird design choice that it caused some controversy among the developers. When one of them threatened to quit over endorsing child murder, lead developer Richard Garriott replied, "First of all, most people aren't going to see that room, because you don't see every dungeon room, and secondly, when you walk in the room, you don't have to let them out. And third, you don't have to kill them." Tough to argue with that logic. Probably nothing but a fluke, anyway.

Except that in Ultima VIII, the Avatar walks by a group of harmless-looking children who then attack him -- again, unprovoked. Looks like it's child-slaughterin' time!

5 Insanely Dark Messages In Classic Video Games (You Missed)
Electronic Arts
"Wow, this is even easier in armor!"

In the ninth installment, you finally meet a kid who is capable of speech -- a novel upgrade. But as soon as he opens his mouth, you learn he's a manipulative bastard, and then he starts throwing fireballs at you. Did we forget to mention he can throw fireballs? That forces the player to either die or ...

- Why should I give you money?
Electronic Arts

You have to do what say cause I'm a little kid and if you don't, I'm gonna scream and cry!
Electronic Arts
The tears are also fireballs.

Knights Of The Old Republic Lets You Off The Hook For Anything

Star Wars: Knights Of The Old Republic allows players to choose their own paths and become either Jedi or Sith. That alignment changes many of your encounters throughout the game, and determines which ending you get. If you walk the dark path, you can do some awful stuff, like murdering a confused Jedi who would otherwise become a good friend, then telling her girlfriend that she had it coming.

That vOF hppan >0a4 k e YO cs 1he Coet fe arng OL of n hort Coid YO have oe nothig 21642 1. She hadit coming. Trust me. 3 d mY best Fm sorFY. Why yOu
LucasArts
"Trust me, she was getting real mouthy. You didn't want to deal with that."

You can also ruin the water of an entire planet ... whose main inhabitants are fish. Or you can straight up choke some small animals to death. But no matter how dark or twisted you get, all your sins are instantly absolved if you simply pick a specific dialogue option toward the end of the game.

But you, Revan the power of the dark side is yours to comrand You can USO it to destroy Malakt With m help you could rle over the entire galaxy! 1004w
LucasArts
"If you don't pick the Dark Side, I'm gonna scream and cry."

If you pick that first option, your Light Side points skyrocket and the game seals you as a good guy until the end. It doesn't matter what choices you made up until then; in one second, you can go from Space Hitler to Star Jesus. There are physical changes, too. Make that one decision, and you go from this ...

5 Insanely Dark Messages In Classic Video Games (You Missed)
LucasArts

... to this:

5 Insanely Dark Messages In Classic Video Games (You Missed)
LucasArts
So make the right choice, not because it is right, but because morality is the best skin care routine.

In Wall Street Kid, Money Is The Only Thing Worth Living For

In the 1989 NES game Wall Street Kid, you play a hotshot young stockbroker who inherits $500,000 from a rich dead uncle. You then have to prove yourself to your demanding family by turning a profit big enough to "uphold the Benedict standard of living." Which, of course, means buying a million-dollar house, a yacht, then a fucking castle. If you're successful, you earn the full family inheritance of $600 billion. Which you'll need for the property taxes on your castle.

HELLO. I'M LARRY, A LAWYER EMPLOYED BY YOUR DISTANT UNCLE, MR. BENEDICT. I'M SORRY TO SAY HE'S PASSED AWAY. A
SOFEL
"Oh no, Uncle Benedict is dea- $500,000, you said?"

But if you can't afford a million-dollar house pretty much right off the bat, your family disowns you. So your whole life is devoted to turning profit. Your only other concern is keeping your annoying girlfriend distracted by pampering her with gifts, or else the flowers on your desk will begin to wilt, which may be some sort of a metaphor.

PRISILA BRILLIANT IDEA! YOU KNOW HOW I LOVE TO SHOP. I'LL ENJOY THOSE 4 HOURS!
SOFEL
Ahh young love: sharing meaningful mix tapes and giving your girlfriend $10,000 to shut her up.

Your family has more money than any 400 humans could dream of using in a lifetime. But you still have to devote your entire life to making more, so you can buy expensive things, which prove that your family has money, which in turn proves that you're worthy of inheriting even more money. Also you need to take your whiny-ass girlfriend shopping so she'll shut up and let you work. Those are the only two purposes in life. Wall Street, kid!

1980s Police Games Taught Kids That Anything You Do To A Criminal Is A-OK

In APB, a 1987 arcade game with a fun, goofy-looking cabinet and cartoony graphics, you play as a rookie cop who must speed through the streets, pulling over litterers and horn-honkers. If you fail to make your ticket quota before the time runs out, your fellow cops fire you and throw you into a trashcan.

5 Insanely Dark Messages In Classic Video Games (You Missed)
Warner Bros. Interactive Entertainment
They really take littering seriously here.

Every once in a while, you have to go after an APB fugitive -- a major criminal. And once they're arrested, you have to shake a confession out of them before your boss sees you abusing inmates.

5 Insanely Dark Messages In Classic Video Games (You Missed)
Warner Bros. Interactive Entertainment
Good old-fashioned police work. This is the only way to earn a conviction, kids!

But choking non-admissible confessions out of pretrial suspects is child's play compared to the police work on display in NARC. Midway released NARC in 1988, at the height of the Reagan/Bush Drug War, when our nation's youth needed to learn how to combat drug use: by sending in two guys with a "Say No ... Or Die" license plate to shoot low-level drug dealers in the goddamned face.

5 Insanely Dark Messages In Classic Video Games (You Missed)
Warner Bros. Interactive Entertainment
"Joke's on them. I actually can't hear any 'No's over the gunfire."

You can also "bust" the dealers by going up to them and touching them for a few seconds, but it's way more dangerous than just gunning them down. The message is clear: Arresting people is way more of a pain in the ass than using the rocket launcher. And if you think NARC is an ironic meta-commentary against the Drug War, it ends by encouraging players to contact their local DEA recruiter, so they can one day use a real-life flamethrower on some real-life drug dealers. It's nice for a video game to get kids interested in a career path for once.

CONGRATULATIONS! YOU HFIVE COMPLETED THE NARC TRAINING MISSION... NCE WORK. CONTACT YOUR LOCAL D.E.A. RECRUITER.
Warner Bros. Interactive Entertainment
Then contact your local neighborhood bully for a wedgie.

Mega Man Thinks Peeping On Your Sister Is Great

In the first Mega Man Legends, you have the option of sneaking up on Roll, Mega Man's sister, while she is changing. It's unclear whether the voice actress was going for a pornographic tone or an offended one, but either way, her reaction definitely confused some 12-year-olds. What confused them even more is that Mega Man pumps his fist triumphantly immediately after seeing his sister's bare ass.

5 Insanely Dark Messages In Classic Video Games (You Missed)
Capcom
He then goes to his room to pump other things.

For Mega Man Legends 2, the developers figured that scene was problematic. The problem? Some unlucky players might have missed it! This time, your helpful little monkey friend recommends that you go check in on Roll while she's in the shower.

5 Insanely Dark Messages In Classic Video Games (You Missed)
Capcom
"Thanks, Spank!"

Mega Man once again pumps his fist in celebration, this time accompanied by a triumphant "mission complete" musical sting. After the shower incident, you can read Roll's diary (might as well go whole hog on the privacy invasion now!), whereupon you learn she was traumatized enough to write about the experience.

MegaMan walked in on me while I was in the bath. ..
Capcom

5 Insanely Dark Messages In Classic Video Games (You Missed)
Capcom

but he did something like that last year too, now that think about it.
Capcom

What if he's doing it on purpose? I don't know what I would do if he is. ..
Capcom
Uh-oh, she's on to you, Mega Man! Reload from an earlier save!

Want to enjoy some retro games without the depressing hidden messages? Check out this tiny arcade machine, that will make you feel like a comically oversized kid!

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Check out Robert Evans' A Brief History of Vice: How Bad Behavior Built Civilization, a celebration of the brave, drunken pioneers who built our civilization one seemingly bad decision at a time.

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