5 Ways to Tell You're Getting Too Old for Video Games
We tend to be very critical of the video game industry here at Cracked, and damn it, the industry deserves it. They charge more per-copy of their product than any home entertainment medium, and are always looking to squeeze us for more. If they don't like being held to a high standard, tough shit.
But ... a lot of the bitching I hear about games (some of which I hear out of my own mouth) isn't really about the games. It's about us, and the fact that once you hit a certain age, you're no longer the target audience game makers have in mind. Here are some signs that, sadly, you might be outgrowing your favorite hobby.
You Think Multiplayer is Bullshit
Hey, remember when a game was a wondrous adventure you could totally get lost in for weeks on end? Alone?
Depending on your age, there's a good bet that in your teens at least one Final Fantasy game sucked you in with a force that no novel ever could. What happened to games like that, when the single player was a sweeping, epic story rather than five hours you could blow through in a Friday night?
Of course, those games were created back when the main story was something other than a one-day crash course intended to train you up for the multiplayer. These days, multiplayer is like a "get out of a bad game free" card. Game makers don't have to worry about AI or plot or progression or variety, because the real game is out there on XBox Live, where it's all about players shooting each other until the time limit expires or a point cap is reached. Everything else on the disc is just window dressing for, "point, shoot, die, respawn."
Add in gamer shit-talk from emotionally stunted teenagers, and suddenly most modern gaming is about as fun as being held down by a bully and repeatedly slapped with your own hand until you black out. And if you don't live up to your teammates' expectations, it's even worse -- you have to get yelled at by some stranger who thinks the veteran/n00b relationship is basically employer/employee. What I'm saying is, I'd rather fistfight a wolf than play multiplayer.
But the Truth Is...
My complaint isn't really with multiplayer. It's with the fact that I can't stand teenage dipshits. Of course multiplayer games don't have to be random matchups with children and assholes -- some of the best times you can have in a game involve gathering friends and laughing your asses off as one guy ramps the Warthog off a cliff, sending everybody flailing through the air. And the technology makes it easy to set up those gaming sessions...
... when you're in high school.
When you're older, getting even four people your age together on the same night could take literally months, and requires the construction of an intricate scaffold of babysitters, vacation days and placated spouses. And then, when it finally all comes together, the novelty wears off after an hour or so and all that is left is the frustration of being absolutely horrible at the game. These games are electronic sports, they require practice. That's why my own kids can head-shot me on the run while jumping off of a building and switching weapons in mid-air.
And you know what? Not once do I hear them complain about what a fuckjob move it was for the industry to focus on multiplayer. I can whine right into their ear about how it's bullshit to have to pay separately for an online account, and how only an asshole would pay $15 for a pack of five recycled maps. They don't listen. They're too busy sneaking up behind me and laughing wildly as they knife me in my old, arthritic back.
Assholes.
You Think Games Are Suddenly Too Long
Of course, not every game is "beat it in an afternoon" length. The very next notch up the scale of game length is the "you will never fucking see everything even if you play it for three years" games. Skyrim is promising "over 300 hours of gameplay". Games like that have endless tricks to stretch out the game experience forever and ever -- from assloads of side quests, to the promise of a completely different experience if you go back and choose a different character class or skill set (see: Borderlands) .
You can always spot these bloated games immediately, because you have to invest 10 hours in the intro mission that teaches you the menus ("What, you mean Fallout 3 isn't about a dude who spends his entire life inside this fucking underground vault?").
But more does not mean better. I didn't have to skin too many coyotes in Red Dead Redemption before I realized I was playing a time wasting simulator. Now please, somebody tell me if this letter icon on my map will actually advance the fucking main story, or is just another side mission to earn $35 so I can buy bullets for the next side mission. Since when is entertainment about making the audience wander around aimlessly so you can boast about the sheer tonnage of hours you gave them?
But the Truth Is...
Boredom is a young man's disease. For me, every minute I spend playing, more shit is piling up in my work inbox. No, I don't need a game that will kill time. I need a game that will give me the most possible fun in the precious few hours of spare time I get in a week. Trust me, if you ever see me reopen my World of Warcraft account, it means I probably got fired from my job.
And this is when I realize that these are the games I specifically asked the industry to make 15-20 years ago. Back then, one of a game's selling points was the amount of hours it took to beat it. A 40-hour RPG was a big deal, and even after you beat it, you still wanted more. There are RPG's I've beaten a dozen times. Grinding and leveling was such a "rinse and repeat" set of motions, there were times when I'd snap out of a daze and realize that I had been killing the same monsters for three hours, increasing ten levels on autopilot. I fantasized about endless games that you could just get lost in.
Well, game developers listened to the 17 year-old me. It's just that by the time they got around to figuring out how to make a 300-hour game, I had a job and three kids, and 300 hours represents every minute of gaming time I'll have available to me in the next three years. In other words, selling me that game is the same as taunting me, reminding me that the same obligations that let me afford to buy games also prevent me from playing them.
You Miss Game Storylines That Were Actually Compelling
When's the last time you actually cared about what happened in a video game? Between the stiffly-acted cutscenes and bullshit recycled plots, you can't help but wonder what happened after the golden age of Role Playing Games in the 1990s and early 2000s.
I got absolutely hooked on a series of Nintendo games called Dragon Warrior in the 1980s. Jump ahead to 1994, and regardless of the day you arrive, you'll find me camped out in front of a Final Fantasy III (or FF VI, for you purists) marathon that lasted five years. When we got a hand-me-down Playstation, the first thing I bought was Final Fantasy 7. In 2000, it was The Legend of Dragoon, or the more aptly named "Final Fantasy with an Extra Button."
And what modern game can possibly match that amazing 20 minute-long ending cinematic for FFIII that wrapped up the storylines for each of the characters we'd come to know and love in the course of beating the game? And then again while beating it eight more times?
Now, all of those deep, engrossing games are gone, replaced by "point and shoot" games for the kiddies who could care less about story and just want action, action, action, hitting the "skip" button half a second into each cut scene. If they're playing Mass Effect, maybe they keep watching to see the fucking.
But the Truth Is...
Let's go back and watch one of those cut scenes from Final Fantasy III/VI:
Huh. That seemed... way more powerful when I saw it as a teenager.
And even weirder, I watch my kids play games now that barely have a story at all, yet they're transfixed. It's almost like they're seeing something I'm not. For instance, I let my kids mess around in a Grand Theft Auto game (supervised) and the first thing my son does is steal an ambulance. My youngest daughter then pretended to be injured and dialed him on her pretend cellphone. He drove the ambulance around town until she told him, "I'm there on that next block." He'd then pull over and pretend to pick her up... and drive her to the actual in-game hospital. The whole trip, he'd bark out things he'd heard on medical dramas and pretend to save her.
Wait a second. Is it possible that those old games didn't do anything magical with their programming to create "immersion," and that, like my kids with GTA, I "immersed" myself in those games because I was playing them at a time before I was dead inside?
I can play a zombie game now, and I just see a bunch of boring, repetitive enemies. My kids can't even be in the same room with me -- they find those games terrifying because they're imagining themselves in the game, fighting the zombies.
The older you get, the less elastic your imagination becomes, and the less able you are to fill in whatever gaps the game leaves in the narrative. It's why a toddler can open a birthday present and then immediately disregard the toy in favor of spending the next three hours playing with the box. If you see an adult doing that, suddenly it's time for an intervention.
You Think Originality is Dead
The complaint is the same on every gaming message board: "Every goddamn game on the planet is a first person shooter." They're all Call of Duty (or before that, Halo) clones -- same mechanics, different outfits. Every sports game is exactly the same as the 15 versions of the series that came before it. Innovation is abandoned in favor of tried and true brands that guarantee sales. Shelves are a blur of Mario and zombies.
And holy shit, do not get me started on the zombies. Forget the actual zombie genre games like Left 4 Dead or Dead Rising or Dead Island or Dead Zombie Deathkill: the Dying. They even cram zombies into Call of Duty: Black Ops and the Red Dead Redeption expansion "Undead Nightmare" (a fucking cowboy game).
But the Truth Is...
From the first days of console gaming, and we're talking Magnavox Odyssey here, each hit game spawned a shelf full of clones. Tennis, Hockey, and Soccer were just modified versions of Pong. Track the top-ten best selling games down through the decades after and you see these fads come and go in waves. In later years it was Mario-style side scrollers, then Street Fighter-style fighting games, and so on.
The industry looked just as cookie cutter then as it does now. Which you don't mind, if you're young enough that games themselves are new to you and your parents can only afford like three games a year anyway.
Then you get a little older, and you obsess over games in the way that only a kid has time to do -- buying all the magazines and talking games with your friends, hunting down the cool stuff that isn't on the shelf at Walmart. It's the same as getting into unsigned bands or indie films -- you don't just shop among the bestsellers. But that takes time, and energy, and a willingness to try new things.
So now I'm approaching 40, and I often am surprised to find games I had been anticipating suddenly show up on the shelf. Hell, I obsessed over Diablo II back in the day and somehow missed that they were all the way up to doing a beta on Diablo III -- and that's a AAA, blockbuster game. Following that sort of thing takes time. And these days, when it comes to the smaller, more innovative titles, you generally have to look to the PC. For instance, those user-created mods for GTA IV look like the most ridiculously awesome things ever:
But me? The first time I spend two hours tweaking physics settings to make cars go shooting around the game world, only to have it glitch out and freeze on me, I'm going to feel like I've been cheated. It's the same if I download some indie game that's both innovative and impossible to play. It's easy to forget that discovering great new bands in college meant listening to a lot of shitty new bands in between.
So you reach that age when consuming entertainment becomes a passive rather than an active thing -- you sit back and say, "Bring me new, polished, original content. And feel free to take risks, but God fucking help you if I don't love it." Scroll up and skim all of the game titles I've mentioned owning in this article -- can you find a single one that isn't a blockbuster, AAA mainstream game?
You Miss When Games Used to be "All About Fun"
You know what the real problem with games today is? It's all about graphics and technology and flash, rather than fun. Whatever happened to simple, joyful games that you could just pick up and play? I remember playing Donkey Kong Country until I could hit those jumps with my eyes closed, circling back through the old levels to collect red 1-Up balloons. Over and over again, never getting tired of it.
Whatever happened to games like that? And why do people buy these new games by the millions? Do they really not know what they're missing? Are they that brainwashed, that they can be fooled into thinking they're having fun when they're clearly not?
But the Truth Is...
And now that I think of it, when did they change the ingredients of Kool-Aid so that it started tasting like a fist full of sugar painted with harsh red dye? Why were the Transformers cartoons I saw as a kid so amazing, but today the huge-budget Michael Bay movies featuring the same characters and plotlines just punch IQ points out of my brain? Why are toys today so lame compared to what I had as akid? Why do McDonalds cheeseburgers taste so cheap and bland to me now, when as a kid that was the shit straight from the Five-Star restaurant where God himself works the grill?
And why do my kids so happily consume all of this stuff? Don't they know it's bullshit?
They play Gears of War and laugh their asses off when they chainsaw an alien, and then proceed to do it over and over and over again, never getting tired of it. I swear I watch them play these modern games and it's almost like... and this can't possibly be true, but it's almost like they're having just as much fun as I had when I was their age.
It's like the poor bastards don't even know any better.
For more wisdom from a rapidly-aging John, see 5 Bits of Advice That Don't Make Sense Until It's Too Late and 5 Crucial Lessons Learned by Watching Kids Play Video Games.