5 Real Skills Video Games Have Secretly Been Teaching Us
We've all been there: bored on a Sunday night, minding your own business and playing some video games, when some ostensibly more productive member of society happens by and asks, "Why are you wasting your time with that? Do something useful instead; nobody's ever learned anything from a video game." First of all, it's kind of your fault for playing Xbox at the Senior Citizen's Home for Narratively Convenient Dickhead Bystanders. Second: Well, that's just not true. Video games have been teaching us all sorts of skills for years now, it's just that we don't always think to thank them for it.
Timing
Important note: While it's technically just called The Shadow Temple, any dungeon that incorporates both invisible walls and Floormasters should always be referred to with the "Fucking" prefix.
Guillotine obstacles are most emblematic of the old-school Prince of Persia"Two steps forward, one step back, we come together becAAAA MY SPINE! I CAN SEE INSIDE OF MY OWN SPINE!"
So what does the guillotine obstacle actually teach us?Ever walked your dogs on a summer day only to find that every asshole on the block has set his sprinkler to water the sidewalk? That's a guillotine obstacle. Likewise with traffic: In most cities, the lights along major thoroughfares are timed. The reds and greens sync up to keep you at a certain speed. Navigating stoplights isn't a gaming exclusive skill, of course; anybody can manage it -- floor it past one intersection, slam on the brakes and then wait for the next to turn. But if you're a gamer, you recognize the obstacle for what it is: A matter of timing. There's never any need to stop at all. As long as you pay attention to and catch the overall pattern, you can slip right through those lights like bullets in the Matrix. If the minutes shaved off your commute and decreased wear and tear on your car aren't benefits enough for you, just pay attention the next time you're driving beside some wanna-be Vin Diesel in a souped up Civic, zooming from light to light. The look on his face the fifth time you pass him in your Rondo doing a comfortable 17 miles an hour should brighten even the most dismal commute.Organization
Organization is vital in your day to day life: Staying organized at work nets better job performance, while staying organized at home nets better hygiene (or at the very least, more efficient roach parades). And if you ever need to point to a skill that video games have taught you far better than any other medium, look no further than organization. Years of spatial-awareness based gaming like Dr. MarioOr as a doctor? This is how medicine works, right?
Even if you're not into puzzle games, you simply can't escape learning efficiency and space management. It's everywhere, in every genre. Take Resident Evil 4Interior Design
... but you still have to arrange the mirrors so the beam touches the sun, and to do that you're going to need to grab the fourth block from the left and-
Block puzzles are prevalent in everything from Zelda"You've got some really acute breasts. No, that's not a pun. They're triangles. Your tits are triangular."
Block puzzles won't teach you Feng Shui or color coordination, of course, but they will teach you how a room fits together. And you'll use that skillset every single time you move house, as you will invariably have to shove an eight foot couch through a three foot door into a six foot room. If you've played enough block puzzle games, that changes from an impossible feat to a simple matter of rotation: Lift the couch vertically, pivot it on the arm, put the credenza over here -- no, you've got to rotate that 90 degrees -- and voila! It fits against the wall here without an inch to spare. Ladies, if you've ever wondered what an avid game player can bring to the table that an average man can't, just wait until moving day: The gamer will have you comfortably reclining on your pristine leather chaise in minutes, the coffee table and ottoman perfectly placed so as to optimize flow of movement, while the non-gamer will still be outside, cursing an uncaring God and firing up a chainsaw.Resource Management
Resource management is as fundamental a skill-set in the job world as it is in most game genres. In First Person Shooters, you have to carefully ration out and preserve your various types of ammunition. In Real Time Strategy, they're actual resources that you manage: Building materials, fuel, elements, manpower, etc. In Role Playing Games, it's your inventory: Potions, revives, antidotes, and weapons. In any RPG, two thirds of the player's time is spent shopping or organizing menus, and if you have just the right kind of OCD"Listen: The Sundered Berserkers are going to have to stop their own pillaging, OK? I'm alphabetizing potions."
And in nearly every RPG, you'll encounter the same problem: Eventually, you'll wind up with an item just as overpowered as it is rare. It's almost too good to useAnd now you will never again be apart.
So how does that help you in real life? Simple: All you have to do, as a gamer, is apply this logic to your savings account. Every paycheck is a Megalixir, and somewhere out there is a boss so tough that you'll eventually need it, so you'd better hang on to it for now. And if you never end up using it, so what? You just proved you were too badass to ever require it in the first place. Congratulations: You just unlocked the Comfortable Retirement Achievement.That's right: Every epic struggle for the fate of the Never-verse, every dire quest to save Edenia from the Shoggoths, every snowy trip into the Frozen Wastes -- they've all just been extended metaphors for your 401(k).Basic Morality
"Sure, you can crucify those guys, but you won't have many friends." -The ridiculous misconception game designers operate under.
Mass effect, Oblivion, FalloutThat's Jack up there in the upper right hand corner.
And even out of those "neutral" companions, all are actually pretty "good" personality-wise, and two are functionally useless besides: Lily is somebody's kindly old mutated grandmother, Raul is a hideous zombie ... who likes fixing toasters for people instead of devouring their children, and ED-E is a floating robot that somehow still sets off landmines. If you choose the good path, you keep all of them. If you choose the evil path, you'll eventually be forced to either lose or kill the laconic uber-sniper, the sassy lesbian who punches motherfuckers so hard they explode, and the rugged young doctor with the powered robot suit. Even when it's a choice, it's never a choice: Good will always be better. And no matter how much we gamers might protest that - complaining about how bullshitYou can buy Robert's book, Everything is Going to Kill Everybody: The Terrifyingly Real Ways the World Wants You Dead, or follow him on Twitter, Facebook and Google+. Or you can school him in the comments section with your no-doubt encyclopedic knowledge of morality-based open-world gaming; that'll be sure to impress the ladies.
For more from Brockway, check out 5 Reasons GTA IV Is The Worst Great Game Ever Made and 5 Scientific Discoveries That Spell Doom for Your Penis.
And check out The All-New Cracked.com Zombie Page featuring our most popular zombie articles like 6 Signs You're About to be Attacked by Zombies and The Real World Fears Behind 8 Popular Movie Monsters.